
One of my preferred ways of playing games is to play until I achieve full completion. This is quite subjective and has changed considerably over […] Read More
One of my preferred ways of playing games is to play until I achieve full completion. This is quite subjective and has changed considerably over […] Read More
I’ve always wondered what it means to me to “finish” a game. It is a concept that has changed for me throughout the years. When […] Read More
Playing a new shmup is a lot like ordering a hamburger. Sure, there are wildly different variations of the same hamburger, but in the end […] Read More
One of my favorite games as a child was Wild Guns. I remember how the first boss’ pose on the box art was instantly drew […] Read More
When I think of a visceral shooter that isn’t afraid of being gory and explicit, I always think of Doom Troopers for the SNES. Doom […] Read More
Platformers easily rank among my favorite genres. There’s little concern about convoluted mechanics and a lot of emphasis on design and overall fun. Part of […] Read More
I’ve always wondered, what exactly does it mean to be a spiritual successor? Is it some title you can claim if your game is similar […] Read More
The formula for a shmup is a pretty simple one. Have a ship, add enemies, makes the screen auto-scroll and voila! And yet, there have […] Read More
Isolation in a game is a very tricky mechanic. If done properly, it can convey a sense of dread and helplessness to a player. Not […] Read More
Have you ever dreamed of being a fish in a fish-tank, controlling a robot whilst embarking on a metroidvania style quest to recover the stolen […] Read More